I was messing around with pygame as I know python and would be a fast project (I have a hard time completing projects, so I needed something  to be done in a single session.

I just found out about pygbag. Interesting to convert it to web assembly, but it still have some quirks I have no idea how to circumvent.


I also made an executable. I am coding in WSL but did not know how to make an executable in linux. Sorry. I think switching to Godot will be necessary due to it (or learn how to do it in pygame in a better way)

Download

Download
main.zip 14 MB

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